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I have a few ideas for this game I want implemented

  • arrow key movement
    • Key binding
  • Costumes
    • In some menu and are unlocked
  • More wall designs
  • Enemy ideas
    • Corn cob: ranged attacker
    • Marshmallow: Harmless, but blocks the way and is bulky
    • Bagel: when defeated, it splits in half
  • Bosses(rework): have the boss floor be an entrance room with a sack that heals you fully and the arena with the boss. The boss fight is optional, but gives high reward if you choose to fight it. The boss enemies are just bigger and stronger versions of the regular enemies.
  • Less jiggle on the breasts
  • UI rework
  • Item and enemy bestiary
  • Overflow: When FD is over 200%, there is a quick time event where the player button mashes or something and all enemies stop attacking. If the player fails it leads to an instant game over (guess why), however, if the player succeeds, the player burps in a huge radius causing HUGE damage to all enemies and set FD to 0.
  • Achievements
  • Shops
  • Mini Map

Hope you consider adding this to this pretty good fetish game

Am i imagining it or do sacks make you gain more weight

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i just started a new run and my character aint there

Here's my lowest weight. It was 125 before a DISASTROUS floor 4 in which I got a massive RNG roll on the nutrition from a crate of food.

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Ending at 0 weight gain and 0 fullness. The only way this could be better is if I managed to find clothes along the way.

holy cow, doing that in just 3:40 is impressive af

oh um, the ingame timer is bugged. If you load a save, the timer resets.

oops, I gotta add that to my bug tracker

still, a 0-gain run is an impressive achievement nonetheless

How do I use CHEAT mode

Cool game. Lots of depth. The nutrition mechanic is pretty obtuse, though. It's not really explained at all, and certain aspects are pretty unintuitive. Like, why would your food capacity only grow when eating food with nutrition? I feel like if I ate a block of ice, my stomach would probably grow.

I suppose the experimentation is half the fun, though. I just wish it didn't take so long to reset a run.

I actually originally had it so that food capacity would grow regardless of nutrition, but that ended up being difficult to control (you could eat everything on floor 1 and steamroll the rest of the game), so limiting it to nutrition intake just felt like the most natural way to curb it. 

I do agree that the mechanic itself is a bit obtuse, so I'm thinking about putting an in-game blurb somewhere to help explain that in a later patch.

sweet!

How weight gain is calculated is an enigma to me. 

I eat an egg. That 4 nutrition and 2 lbs

I eat 2 hearts. That's 4 nutrition and 2 lbs

I eat meat. That's 5 nutrition and 2 lbs

I eat a heart and an egg. That's 6 nutrition and 5 lbs

Why does an increase of 1 in nutrition lead to a gain of an extra 3 lbs? It makes no sense!

I've noted several amounts of nutrition along with how much they give, and it seems like the weight gain is supposed to be linear, but it has sections where it stays stagnant before jumping up to one less than the nutrition value.

The nutrition-to-weight growth is supposed to be linear, but the actual calculation is a bit funky since I used integers for a lot of the weight stuff.

Basically, for every 3 nutrition, 1 lb is distributed to the belly, 1 lb to the thighs, and 3/4 lb is distributed to the chest (rounded down after sum).

This results in stuff like:

10 nutrition -> 8 lbs

11 nutrition -> 8 lbs

12 nutrition -> 11 lbs

I actually hadn't noticed any of this until you pointed it out, so good catch btw

oh, so that's why milk makes you gain 30 pounds

Can I ask- Does the NULL cube or the SCP-686 milk do anything in the game? I imagine that the milk increases breast size but I have no visual indicators or stats I can look at to confirm that. I have no idea what the Null cube might do

Once you fall asleep, the null cube gives 120 nutrition, which is a strange quantity that first fills up your health, then your weight and stomach capacity. For comparison, the egg gives you 4 nutrition once you fall asleep.

The milk temporarily increases breast size after sleeping. It also causes you to gain 30 lbs.

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If you don't mind, I'd like to suggest some possible additions, in the form of Modes; 

Casual Mode: Everything is easier. Cake doesn't hurt you when it attacks you and you're already full, Coke and Mentos are more potent, enemies do less damage, have less defense, and contain more "FD". Also, the mimic in the boss room is a real sack instead.  Intended to better enjoy the fetishy aspects of this fat fetish game.

Competitive mode: Exact opposite of casual mode. It's harder to fill yourself up, enemies have more defense and attack, However, when eating things that increase defense and attack, they do so slightly more than normal. Intended to play into the "game" part of this fat fetish game 

Hardcore mode: Exactly like how the game currently is except sacks cannot heal you when you sleep, so you have to use the hearts, and if there are no hearts, then you can't heal. 

Also maybe add the ability to continue playing once you eat the boss in the Boss Room 

Actually now that I think about it, there's an unfair amount of enemies in the boss room, maybe you should just make the mimic into a real sack, or make it so that defeating a mimic turns them INTO a sack, or something, cause that could fix the balancing issue of the boss room pretty easily

This would all have to be a whole update by itself tho, so like, if you decide to do any of this, take your time and stuff

You end up in impossible situations way too often. The problem with mystery dungeon like games is always this.

like wtf am i even supposed to do here

literally impossible without insane luck in previous rooms. masterful gambit roguelite game creator

not really. You have 84 max hp, and you can basically 1-shot every enemy with your 35 damage sneak attack (breaking line of sight right before attacking).

Even if you don't know about that, you can still fight enemies one at a time, making sure not to let the cake attack. Don't bother eating enemies unless your health is getting low. Prioritize eating cakes. This situation is not only possible, but easy.

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So uh I did a thing and got 2 megastackers (Whatever the big burgers are called) on floor 1 and then 2 and then uh went to endless

Edit 1: the picture above is my new record

12

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Is it possible to slightly modify this? I want to either make or receive a version that replaces all the enemies with Cakes and Gutbusters, as they're my favorite enemies but all the other enemy types interrupt the feeding. Either on mobile or Windows.

When the next update come out

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BRUUUU HOW TO BEAT BOSS ITS IMPOSSIBLE

get lucky with getting a giga stacker on floor 1 2 3 or 4

There's 2 strategies:

1. attempt to reach it without a full stomach (difficult)

2. reach it with a full stomach and punch it to death

the final boss actually isn't too strong. It's the common enemies that are the problem. Try to funnel them all through the hole in the room, hiding behind the wall to get sneak attacks. Never let a cake catch you. They're slow, but they stun you for 5 turns on attack. If a cake attack is unavoidable, eat the cake first.

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Got max size and belly of full food.  I waited till I had 10k FD. I'm basically immortal now, as enemies can't hurt me. Only the cake enemies if I'm max FD.

So are there other combos to eat. ? Like the null cube and smh ? Because there is the cola and mentos bag so ? Are there any other ones ?

nah, the cola and mentos are the only combo items to eat

Oh okay then, still a cool idea 

This is very fun i hope to see more of it

how do i get past ruined halls, it makes me restart every time i beat the first giga-snacker?

The giga-stacker is the final boss. The path to endless mode is actually a secret on the same floor. Instead of going right at the start, eat through the south wall.

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gemmy game

solid, but first boss fight level seems impossible to me at least with the complete mobbing and not being able to defeat them by attacking or eating before you get killed.

there is a hidden exit you can take on that floor to skip past(Hint: you CAN eat walls

so i didnt have to grind my... food" bar to above 700 to kill everything and eat everything..?

no also if your smart about it and eat something big just inches away from you being full you will get a HUGE stomach size up i got to the point were i could eat all enemy's on the floor and still not be full XD

That's how I grinded the hunger bar.

Nice

Is this game dead?

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its not.

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It was all fun and games until I accidentally clicked the pillow 

It was a downhill from that point onward 

yup I do that sometimes on accident too

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I have played your game RogueWeight & loved the 2-D vore style of your game. I want to make a game like this in the future base on a different theme, if you are able could you make a summary of how you made this wonderful little gem.

Is there a specific feature or topic you would like to know more about? I think a general summary is too broad for me to write about.

I have no clue on what to ask as I have no experience with make games. So the only thing I can ask is where the best way to get started on the path of making a game like yours. Is there a book or a video series that help you get started off?

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I don't have any recommendations for books or videos tbh, but if you're looking to make a game for the first time, then I'd try out Godot. 

There's a lot of starter tutorial videos for making games in Godot, and the engine itself is reasonably beginner-friendly. I also found Godot to be the best for making my games so far.

No matter what you use to make games though, it's all about starting small and making simple things like Pongs or platformers before moving on to bigger game ideas. Experiment, learn stuff, and try to have fun.

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I'm not personally big on weight gain, but I am still a sucker for Mystery Dungeon games, and this is pretty good for a Jam game.

I understand you've more or less put this on hiatus to focus on other projects, but I do think you did a good job with the additions in the post jam to smooth it out and give it more re-playability also, (only really snowballing at around 2+ tons).

Whether you've heard it or not, I'm sure you could have plenty of ways to expand upon this with food themed floors, different playable characters and effects. The main thing I would suggest is have rooms and hallways scale up to accommodate the character size, since it becomes tricky to judge which tile you're on at the maximum size.

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good game
it fun

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can you put cheats in it?

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somehow it isnt compatible with my phone.

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Hewwo! I already play your games “RogueWeight” and it’s pretty cool and fun! >w< Love her belly that very wriggle hehe~  (sorry, I’m bad English)

Here is a playlist I played:https://youtube.com/playlist?list=PL5A4olbgcle3HiL4ECfj96KuH0IT069j0&si=P0qp4QnnjowazjmN

it froze lol

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This game is so great!!! I really hope to see updates, like more stuff past the boss. I saw that updates are on hold for now, but I look forward to when there are updates!

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this game is fun but its seems a bit repetitive having to go through the game again and again and again just dying once.. Its not so bad when you find a sack but I never know where the sack is gonna be then its abit discouraging  if the sack fights back...

Sometimes I eat the sack by mistake... I don't know how to fix it other than dying, going to another lvl is just dumb luck finding another sack.  Not to ask to much but a save point would be nice...  Make it work like ink ribbons from Resident Evil...

Idk like Eat a gummy bare in half to show a check point or something. I like the idea of staring over but i would like to be  able to come back right after making 1  mistake... They can trap you then ur luck ran out. Star all over again... 

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I see the author still replying to comments semi-regularly, so I'd like to make this appeal:

Please continue the development of this game.

Games of this kind tend to be less games and more interactive fetish content.  Any gameplay they have is simple at best, and practically vestigial at worst.  Seeing a game that actually integrates the fetish content into gameplay refreshing and disappointingly rare.

What isn't rare among such games is an abortive development.  Good or bad, the more ambitious ones usually seem to fizzle out after a few updates.  I see signs that this game could be headed in the same direction, and that's a shame given the potential it has.

It's going to take a lot of development, content additions, and tweaks to become a finished product, and let's face it, it's not going to be the next Undertale if only because of its subject matter, but the fundamentals are solid.  All it needs to succeed is the one thing these kinds of games rarely get: a long term commitment from its developer.


As for specific suggestions, like I said the fundamentals are solid.  What the game needs more than anything is more content.

One big change I would make is thus: upon completing a level, Erith loses all the weight she gained, but she retains her skills (base HP, FD, DMG, DEF,  etc).  Furthermore, add a stamina bar.  At base weight, Erith can move as much as she wants without draining stamina.  At higher weights, she needs stamina to move and must stand still to refill it.  Perhaps tie other stats to weight as well, such as increased HP.

This makes the player balance the risk of getting run down by enemies with the reward of more food (xp).  As it stands, even if you get stunlocked by cakes and bashed from every other side by food, as long as you can sprint to the sack you're fine.  There's no reason to not go back and forth to the sack clearing out every level 100%.

With these changes, a player needs to balance the long term need to get xp for the upcoming levels with the immediate need to get out of the one they're in now.  Of course, the amount of "loot" in each level increases with each one, increasing both the risks and the rewards.

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So, I mentioned before in the latest update log that I've paused content development updates following the closing of the jam to work on other things before returning to this game, and I'd like to clarify that those plans are still ongoing. I'm currently working on a different weight game project so I have the experience of fully completing a mid-sized game in order to comfortably manage a bigger scope project like RogueWeight. In the meantime, I've been keeping a list of user suggested ideas to play around with later, and I will be making note of yours as well. 

Regrettably, I've been working as slow as a snail for the past month. The game jam period was when I had the convenience to fully focus on getting stuff done, and I was hoping to maintain a slower but respectable pace for what I'm doing now. However, this past month has been rather taxing on my personal life outside of this, so unfortunately my dev schedule has been awfully sporadic.

I understand your concerns about abortive development. I'm aware I haven't made any announcements or posts to showcase anything else recently, and that's partially because I'm conscious about keeping things under wraps until I feel ready to talk about them. However, I would like to reassure you that I don't intend to keep RogueWeight in stasis forever. There's a world I do want to build with this specific player character that I can only do with this game. Moreover, the amount of support and engagement this jam version has received still continues to defy my expectations even today, and I would be a fool to let that go to waste. That's why I've put aside pursuing further game ideas so that once I finish my other game project, I'll be resuming content development for RogueWeight.

How do you mess with the codes again

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I have finally finished the game! This deserves to become a full game.

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HOLY SHIT!! YOU CAN EAT THE WALLS!!!! AND THERE ARE SECRET ITEMS BEHIND SOME OF THEM?! These secret items are OP AF and some have special effects, anyone reading this should try this immediately.

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Let SanityInsanity cook!!


Game's wonderful, surprised it could go for my phone (I've lagged out on like second floor since my device is bad af tho), yet after finishing it on computer, I feel like there should be something for eating the whole floor besides the sack to sleep on and hole to next floor, like a secret fun ending, maybe?

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very fun game, got to 177k lbs before i exited
new game update soon hopefully

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i got past the max visible weight

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mmmm i LOVE eating drywall <3

I think those boxes are just made of sugar cane held together with something edible😂

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I've tried eating everything I can in the level (Besides the sack to digest stuff on), I haven't got a secret ending :(

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